Kade Komeya

Student

I am studying Computer Science at the University of Hawaii. I have experimented with C#, Java, Lua, C, and a bit of C++.


Interests: 3D Rendering/Spaces, Front-End Computer Applications, Video Game Development, Artificial Intelligence, Physics Engines


Projects

Physics Trains 2023-Now

A physics-based rail system for a vehicle sandbox game.

Unity C# Gaming GitHub

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Alternate AI 2022

An advanced, adapting hand-crafted AI for a sandbox about modular vehicles.

Unity C# Gaming GitHub

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Arduino Case Engineering Capstone Project 2019

I developed a prototype 3D-printable Arduino case based on the specifcations of an Arduino board

3D_modeling AutoDesk_Inventor STEM

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Essays

(2025) WOD a year later

04 Sep 2025

My typing speed has increased considerbly since last time, and I can keep up with the WODs as long as I don’t get distracted. However, I still have problems with remembering to filter function input types as most of that...

WOD

(2025) TypeScript - A second look

04 Sep 2025

As time goes on, I have become much more familiar to TypeScript’s format, which puts its types after it’s variable names unlike C#. Despite having type security in the IDE, after compliation it no longer has the type security. C#...

TypeScript

(2024) Thoughts on Workout Of the Day

05 Sep 2024

As most of my projects done in C# were done in a leisurely on-off basis with plenty of time to brainstorm, athletic software engineering is quite stressful, and maybe in my case likely to cause mistakes. The practice WODs were...

WOD

(2024) On The Topic of TypeScript

05 Sep 2024

So far, working with TypeScript reminds me of another programming language I had used prior to this - C#. Most of what I have learned revolves around TypeScript’s formatting. Other than some minor formatting differences and helper classes, I can...

TypeScript